French Meat 2 (2019) - TEDD - 8 levels + 1 bonus level original episode also included.The Way of Ira (2019: chapter one, 2021: chapter two) - MariusArmand - 16 levels, 2 episodes.Out for Blood (2019) - Thomas "BloodyTom" Ziehl - 7 levels.Eviction (2017-2021) - Austin "SpillSomeBlood" Adams - 4 single player levels, 1 Bloodbath level.Season of Death (2013) - SAMIBUTT - 9 levels + 1 secret level.Caleb Will Have His Revenge On Toronto (2013: " Scum of Dallas", TBD: " Run Like a Villain") - Frances Rampage (Jahrax & Junga) - 5 levels, with CE1M4 in 3 separate parts.Death Wish (2011, 2017-2020) - Dustin "Bloatoid" Twilley - 31 levels, 3 episodes.Bloody Pulp Fiction (2009) - Ryan "Wangho" Williams, RedFanatic - 25 levels, 2 episodes (with the second in 2 parts).Rage Against the Machine (2007: " Till Death Us Do Part", rest cancelled) - Matthew "Daedalus" Kallis - 8 levels.Old Friend (2007) - LifeKILLED, CHARMED - 15 levels.See also: Kill Bill (2006 - 3 levels) and Virus X (2007 - 4 levels).See also: The Way of All Flesh-Again (8 levels) and Cradle to Grave NEW BLD EDITION (5 levels).The Carnage Continues (2006) - Harry and Joel "Reactor" Blackwell - 13 levels, 3 episodes.The Outpost Mortem (2005) - Final22software - 22 levels, 3 episodes.The Sect War (2005) - LifeKILLED - 20 levels, 2 episodes.BloodLines (2002: " Beta", 2021: " Out of the Grave Edition" Beta) - Necrosoft - 13/15 levels.Hostile Takeover (2001, 2013) - Dustin "Bloatoid" Twilley - 10 levels + 2 secret levels.Remake (2012: " Scourge of Humanity", 2017: " Unfinished Business", TBD: " Valiant Destiny") - 28 + 28 levels.Legends of the Iconoclast - Dwayne Anderson (2001-present).Inherit the Earth (1999) - Dustin "Bloatoid" Twilley - 11 + 2 levels, 3 + 1 episodes.Killing Time (1999) - Marc "Elmo" Levesque - 7 levels.Banzai's Add-On (1998) - Team BANZAI - 7 levels.The following add-ons feature at least one complete released episode of five or more original maps, making them eligible for independent articles. 6.10 The Evergrowing Army of the UnDead.floors six through eight were designed by Hall (who did a majority of Wolf3D's maps), and take the episode into a bit of an alternate-universe netherworld version of the first five maps, if they can even be compared to those maps at all, before sending you plummeting towards the final showdown with Hitler (which is designed, again, by Romero). ![]() ![]() ![]() floors one through five were designed by Romero, and are among the shortest and easiest maps in the game, though not without a few tricks. this is partly because it's the most true collaboration of the two map designers for the game: John Romero and Tom Hall. but it also undergoes an abrupt shift a little bit more than halfway through the episode, from by far the easiest set of maps in the the game with cohesive, short levels to a little bit weird and amorphous. its nine (not counting the secret level) maps do follow a pretty typical linear get-more-crazy-as-you-go-on progression, and much of the levels feel pretty internally consistent to each other. everyone playing it had a vested interest in reaching the end and to see Hitler as the end boss in a videogame. "Die, Fuhrer, Die" is an interesting example of how pacing and context greatly affect how players will respond.
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